Wednesday, 30 March 2016
I'm here too!
Sorry. The last few months have been mad... but the nomads (mark I army, pending mammoths at a later date) are getting there. I have another 20 or so part finished in the work bench, but the current plan is to get everything finished by the end of the weekend.
Alas, you won't be seeing me at Salute as I am likely to be moving house that day.
Still, enough of that...
Here is the painted force as it currently stands - 3 squads, a cannon and most of a command squad... still on the paint desk are another squads worth (a bit more multicultural with a few nods and winks on the shield designs ), the warlord, the rest of the command squad and a sniper team...
Monday, 28 March 2016
I've still got plenty of ideas I want to add, even to the first version, but needs must.
It may be a little contextless without the rules themselves, but hopefully it's something of a view into what I'm trying to accomplish here. Please go ahead and have a look. Point up your own post apocalyptic forces!
All feedback is appreciated. You can post in the comments below, take it to the thread on the Post Apocalypse Wargames Forum or email allthatremainsgame [at] gmail.com
Oh yeah. We've got an email now...
Future features include:
- Expanded Cultist faction trait
- Advanced faction trait
- More adjunct types
- More specialist equipment
- Special rules tree for mounted units
Friday, 11 March 2016
Salute has put up its list of games and we're on it! This means we have just over a month to get our shizzle together (and I have a stats exam, a paper and a house move to manage into the bargain!)
Luckily, for me at least, stress is a scalpel that cuts away all superfluous activity so hopefully we'll see you all in April with something worthy of Salute (and a photo in Wargames Illustrated maybe?)
Wednesday, 2 March 2016
Tuesday, 1 March 2016
I don't know where the figures are from, but they're originally Mexican-American war Mexican cavalry that Xander kindly forced on me, possibly to make me write cavalry rules.
|The bases are, perhaps, a little too large, but I think they look good.|
|Flying Squad officers often wear non-standard uniforms, mostly because they can.|
|Probably my favourite. The paint job on the horse really stands out here.|
Technically any man can join the Flying squad; the only requirements being that he must provide his own horse. In practice this limits membership to rich sons of the Houses or other prosperous individuals. Additionally the use of the male pronoun throughout the Book of Rules, the governing document that describes the responsibilities and privileges of the Flying Squad has been used to limit membership to men only. This reading of the document has been upheld at least once, making this one of the few roles in Manchester from which women are formally barred.
The preponderance of thrill seeking rich among the Flying Squad has, inevitably, created a hostile relationship with the Guard, who know them by a number of insalubrious names. In fact, while their value in providing a visible presence for Manchester's satellite communities is respected by the leaders of Manchester, their actual utility in battle is still debatable. While they commemorate a number of "great victories" their detractors are quick to point out that these were attained against what amounts to disorganised bandits and disgruntled farmers. The armies of the Karn, by comparison, are like nothing they have faced before.